Dig Dug Dungeon

A proof of concept developed using Unity.

Role: Designer and Programmer

 
 

Footage

 

About the project

Being a fan of old school games made during the golden age of the arcade scene, I jumped at the opportunity when I heard Bandai Namco was looking to work with indie dev talent.

This vertical slice was made in just 3 months. I worked along an artist and musician.

In that short period we completed these features:

  • A procedurally generated environment that shuffles the rooms around, creating a fresh experience each time.

  • Clever modernization of an existing IP’s mechanics. Digging feels snappy and satisfying. The player’s pump has dual purpose: it’s used both to defeat enemies and solve puzzles.

  • Mischievous enemies and traps. Many types of stage hazards require you to think before you leap. Enemies will occasionally hunt you down and keep you on your toes.

  • Musical timing. Certain actions occur to the beat of the backing track.

Procedural Generation

An example of a small stage’s possible layout.

 
 
 

The Single Day Prototype

This game’s core mechanic was promising after just one day of development.