Being a fan of old school games made during the golden age of the arcade scene, I jumped at the opportunity when I heard Bandai Namco was looking to work with indie dev talent.
This vertical slice was made in just 3 months. I worked along an artist and musician.
In that short period we completed these features:
A procedurally generated environment that shuffles the rooms around, creating a fresh experience each time.
Clever modernization of an existing IP’s mechanics. Digging feels snappy and satisfying. The player’s pump has dual purpose: it’s used both to defeat enemies and solve puzzles.
Mischievous enemies and traps. Many types of stage hazards require you to think before you leap. Enemies will occasionally hunt you down and keep you on your toes.
Musical timing. Certain actions occur to the beat of the backing track.